When visual effects pro Robert Waterworth of C4 Studios
was asked to recreate the universe for National Geographic's
television documentary "Journey to the Edge of the
Universe," he chose Genetica. Learn more about his
work here.
Genetica was used extensively to texture planets in
"Journey to the Edge of the Universe."
Genetica is being widely employed for Robert Waterworth's
upcoming documentary "The Battle of Britain." Learn
more here.
Architecture
3D Artist Jean-Luc Aubert uses Genetica to textures
nearly every surface!
Every texture in this scene was created with Genetica!
Architect Waleed Serag demonstrates the use of Genetica
for adding organic detail.
Games
Genetica played a central role in the development of the
acclaimed "AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless
Disregard for Gravity". Learn more about the game
here.
"Genetica was instrumental in helping us create the
game's look," says Ichiro Lambe, Founder of Dejobaan Games.
"I suspect that if it weren't for Genetica, we'd still be
sitting around, pushing pixels by hand." See Ichiro's
article about how they used Genetica
here.
Gunstorm II combines classic arcade action with a modern
look-and-feel. All textures and particle bitmaps were
created in Genetica. Learn more about the game
here.
Nearly every image resource in Arcan was made in
Genetica, including environment textures, model textures,
flares, and special effects. Learn more about Arcan
here.
Genetica's procedural texturing ability was used to
create a diverse set of environments for Arcan.
Even Arcan's skies and interface panels were created in
Genetica.
Mobile
Every texture asset in Flatspace, including flares and
special effect bitmaps, was created in Genetica.
Flatspace is a space exploration game available from the
iTunes app store for the iPhone and the iPod Touch. Learn
more about the game
here.
Product Design
Connie Barrett of Bad Kitteh Co uses Genetica to create
the most realistic surfaces possible. See more of
their work
here.
Artwork
Artist Chris Caprioty uses Genetica to create
photorealistic worlds.