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Genetica Tour
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Effect Map Lab Intelligence
The Lab system will automatically generate appropriate
effect maps based on the texture in question. This allows you to produce
specialized grayscale channels in seconds that might otherwise require
hours of work.
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In this example, a Cut & Tile Lab was used to turn a
solid material into floor tiles (center image). The other
images show the various effect maps that were automatically
created by the Cut & Tile Lab as a result of this operation.
These maps will work great as bump maps, specular maps, and
more, applied only to the mortar, only to the tiles, or
both! A mask is also provided that will allow you to select
just the tiles or just the mortar for further editing
elsewhere. Other Lab nodes also create maps appropriate to
the texture in question. |
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As the above image shows, Genetica 2.5's
upgraded Lab system will provide you with a generous number of effect
maps customized for each texture. The following image shows the
true flexibility of this system by illustrating how the effect maps in
the example above can be put to use for a variety of scenes.
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Genetica 2.5's effect map are designed for maximum
flexibility and creativity. In the left image an
effect map was used in the displacement channel for a
bubbly, cobblestone appearance. For the middle version
an effect map in the diffuse channel creates an impression
that dirt has settled in the grooves of the material for a
medieval dungeon look. In the final image effect maps
in specular, bump, and reflection channels create a polished
version fit for a hotel lobby. |
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