Genetica Tutorials
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Genetica Basics
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Genetica Basics |
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This tutorial introduces new users to
the very basics of working with textures in Genetica, such as opening
presets, understanding their overall construction, and editing them in
simple ways.
Step 1
With the Start tab active, select
the "Marble" preset category, then click the "Etruscan Rose" preset
texture.
After a moment the selected texture
will be opened. Genetica will automatically switch from the Start tab to
the Texture tab, where you will see a single node labeled Group
"Etruscan Rose".
Step 2 (Can be performed at any time)
Render the texture using any of
the following methods:
- Click the "Render Texture" button in
the main button bar. (This button is pictured in the following
illustration.)
- Alternatively, press the Ctrl+T hot
key. (While holding down Ctrl, tap the T key.)
- Alternatively, select the Render >
Render Texture command from the main menu.
- Alternatively, right-click the node
appearing in the middle portion of the screen and select "Render
Branch" from the popup menu.
After a number of seconds the rendered
texture will be displayed. During the rendering process a percentage
progress indicator at the very bottom right corner of the interface will
give you an idea of how long the process will take.
The following image points out some of the options that are available at
this point:
As indicated by the image above, if you
would like to change the size of your texture, adjust the Render
Resolution field found on the main button bar, then click the Render
Texture button again.
You may also optionally activate the Anti-Alias button (found to the
right of the Render Resolution fields on the main button bar) in order
to increase the smoothness of any rendered images (it will have an
effect the next time you render a texture). Please note that activating
Anti-Aliasing will significantly increase time and memory requirements
during rendering, so you may want to keep this option deactivated during
test renders.
Step 3
After you are done experimenting with
rendering the texture at various resolutions, return to the Texture
tab by clicking on it.
You should now see the single node in the middle of the workspace again.
There are numerous types of nodes in Genetica. This particular node is a
Group node. Group nodes are useful because they can organize your
textures by holding other nodes within them. Our texture is actually
constructed from a handful of nodes, but we can't see them at the moment
because they are all hidden within the Group. In order to see and
edit the nodes contained within the Group, click the "Edit" button
appearing over its top right corner.
Once you click the Edit button you will
be presented with the nodes that are contained within the group. The
following image shows these nodes along with an explanation of what each
one does. As indicated, information flows downwards in Genetica. In
other words, the nodes towards the top of the screen produce their
results first, which are then passed as inputs to the nodes directly
below them which modify those results before passing them further down
the chain.
Step 4
Select the Substance Lab node
appearing at the very top of the chain by clicking on it. You may need
to scroll upwards if the node isn't currently in view. You know when a
node is selected because it acquires a wider, yellow border. Then,
render that specific node (as opposed to the whole texture) by clicked
the Render Branch button shown below:
Other ways to render the currently
selected node are pressing the Ctrl+R hot key, selecting the Render >
Render Branch command from the main menu, and right-clicking the node in
question and selecting "Render Branch" from the popup menu.
After a number of seconds the rendered texture will be displayed.
However, unlike when we rendered the entire texture in Step 2, only the
base material produced by the Substance Lab is rendered, without any of
the effects that would have been done by the other nodes, such as adding
the white splotches and cracks.
Step 5
So far we've examined and rendered the
texture, but haven't made any changes to it. Let's make a simple
adjustment to the texture to make it more vibrant. Select the Change
BCI node by clicking on it (it's the second node from the bottom) so
that its border becomes yellow. Once selected, the Properties panel
along the bottom portion of the interface will list the adjustable
properties that control how the node behaves. In the case of Change BCI
four properties will appear, namely Auto Fix, Brightness, Contrast, and
Intensity.
First, change the Brightness property from its current value of -2 to
a new value of -10. Then, change the Contrast property from its
current value of 20 to a new value of 100.
Step 6
Click the Render Texture button
again, as explained in Step 2, to view the adjusted, more vibrant
version of the texture.
Next: The
Editing Presets tutorial guides you through the process of modifying
one of the preset textures that comes included with Genetica.
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