Opening and
Rendering Textures
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Introduces new Genetica users to opening,
rendering, and exporting preset textures.
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Locating
Elements in a Texture
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Explains how to discover which node in a texture
is responsible for particular visual element.
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Understanding Groups
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Explores Group nodes and how they can be used to
keep textures organized and to efficiently reuse textural
elements. The "Space" preset category used in the first
portion of the video is available in the Pro and Studio editions
of Genetica.
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Basic Node
Operations
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Summarizes the various ways that nodes can be manipulated and
rearranged. Includes an introduction to groups and adding
custom filters to the library.
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Importing Images and Making Them Seamless
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Introduces the two ways to import an images into Genetica, the
second of which is used to turn photos into seamless textures.
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Texture Synthesis
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Walks through the various tools Genetica provides for turning
photographs into seamless textures.
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Drawing Techniques
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Shows how the Draw and Edit tools can be used to create a
specific design.
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Using
Animations in Second Life
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Demonstrates how to export animations from Genetica for use in
the online virtual world Second Life. Requires the Studio
edition of Genetica and familiarity with Second Life.
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Environment
Maps for Shaders
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Introduces game designers to the use of
Genetica's environment map features for the creation of
attractive yet efficient real-time shaders. Requires the
Pro or Studio edition of Genetica. |