|
Overview
Makes patterns that look like a bunch of bubbles, or cells, randomly squashed together. Among its many uses, this node can generate the base pattern for random stone walls.
Inputs
This node takes no inputs.
Properties
Property
|
Description
|
Size
|
Sets the width and height of an imaginary camera observing the texture. Increasing these values is like moving the camera farther away from the texture.
|
Location
|
Sets the X and Y coordinates of an imaginary camera observing the texture. Changing these values is equivalent to translating the texture.
|
Mode
|
Controls what type of cells are created:
Cells
|
Creates shapes that are similar to plant cells under a microscope.
|
Bubbles
|
Creates low-contrast bubble shapes.
|
Jagged Cells
|
Creates cells with many sharp corners.
|
Circles
|
Similar to Cells mode, except that circles will be created if the image is passed through a Frequency node.
|
Squares
|
Similar to Jagged Cells mode, except the shapes have a more square appearance.
|
Square Bubbles
|
Bubbly, overlapping cells with straight edges.
|
Manhattan
|
Creates a pattern similar to an aerial photograph of city buildings. Increase the Irregularity property for a more crystalline appearance.
|
|
Density
|
Controls how many cells are created per unit area. In many cases increasing Density is the same as increasing Size. However, when Irregularity is less than 1, increasing Density can lead to strange and interesting results.
|
Seed
|
Changing Seed creates new random patterns.
|
Irregularity
|
Controls how irregular the shapes are.
|
Distribution
|
Controls how randomly distributed the cells are, with 1 yielding a completely random distribution, and 0 yielding a regular grid distribution.
|
|