Property
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Description
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Light
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The small white circle on the surface of the light sphere in the Properties panel specifies the relative location of a point light source illuminating the height map. Change the location of the light by dragging the white circle, or by changing the values within the rotation angle and elevation angle fields below the light sphere. Changes here will only influence the result as long as either the Direct Light or the Enviro Attenuation property described below is set greater than zero.
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Height Factor
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This property scales all values of the input height map by a given factor to quickly change overall elevations. Entering a negative value will reverse elevations.
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Direct Light
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Specifies the brightness of a point light illuminating the surface. Set this value to zero if you want all illumination to come from the provided environment map. This value must be set greater than zero for any image provided in the Material input to have an affect.
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Shadow Strength
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Increasing this property darkens any hard shadows cast by the point light. This property will not have any effect if Global Illumination has been set to the maximum value.
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Global Illumination
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Increasing this value causes more simulated light rays to find their way via indirect means to areas of the surface that do not have direct line-of-sight with the point light. Global Illumination helps to give the surface a more natural appearance.
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Ambient Occlusion
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This value controls the extent to which indirect light rays form soft shadowing on the surface.
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Occlusion Radius
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Along with the Ambient Occlusion property, this property also influences any soft shadowing appearing on the surface. Occlusion Radius will not have any effect if Ambient Occlusion is set to zero.
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Enviro Strength
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Controls the strength of any environmental reflections. An environment map must be provided in the node's Environment input for this property to have an affect.
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Enviro Attenuation
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Increasing this value causes areas that receive less illumination from the point light to also have less intense environmental reflections. This property can be used to accentuate shadows since it will cause shadowed areas to also have darker reflections.
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Skip for Color Only
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During color-only renders, certain parts of a texture, usually those adding highlights or shadows, are skipped so that a flat-looking version is created. Activating this property will cause the node to render as if it had a Height Factor of zero, thus flattening away any highlights. This property doesn't have an effect during normal renders. More information on color-only rendering can be found in the Using Effect Maps tutorial.
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