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Select the Paint layer type within the Layer Lab for an effect where the top material is made to look like a layer of old or imperfectly applied paint that reveals the bottom material at various spots. These are the properties that become available when this layer type is selected.
Property
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Description
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Break Amount
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Controls the amount of the top material's surface area that is broken away, revealing the material below.
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Phase
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Cycles which parts of the noise (defined at the end) are used to specify the locations where the top layer is broken away.
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Edge Sharpness
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Controls the abruptness of the transitions between areas that are and are not covered by the top layer.
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Bump Depth
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In order to mimic a thin coat of paint, you may want the bumpiness of the bottom layer to affect the top layer. This property controls the strength of that effect.
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Bump Extent
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While the above property controls the strength of the transmitted bump effect, this property controls the amount of surface area that will receive the effect.
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Buckle
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Causes the paint layer to buckle near its edges.
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At the bottom of the Layer Lab is a yellow Select Noise box that is responsible for controlling the locations of the paint layer. The options appearing within this box are identical to those of the Select Noise node.
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