Property
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Description
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Size
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Sets the width and height of an imaginary camera observing the texture. Increasing these values is like moving the camera farther away from the texture. To create low-frequency patterns, enter values between 0 and 1.
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Location
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Sets the X and Y coordinates of an imaginary camera observing the texture. Changing these values is equivalent to translating the texture.
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Smoothing
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Controls how the pattern transitions from one part to another:
None
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Creates sharp, pixelated transitions.
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Linear
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Creates smoother transitions than None.
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Cosine
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Creates even smoother transitions.
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Cubic
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Creates very smooth transitions. Ideal for use as a height map.
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Seed
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Changing Seed creates new random patterns.
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Iterations
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Specifies the number of layers of noise to be placed one on top of the other. Increasing this value adds increasingly fine details to the noise.
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