Property
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Description
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Size
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Sets the width and height of an imaginary camera observing the texture. Increasing these values is like moving the camera farther away from the texture.
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Location
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Sets the X and Y coordinates of an imaginary camera observing the texture. Changing these values is equivalent to translating the texture.
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Edges
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Specifies the number of edges that the generated polygon should have.
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Angle
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Rotates the polygon by the specified number of degrees.
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Inner Radius
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Controls the depth of the grooves in such shapes as stars and gears. Negative values can also create interesting effects. This property has no effect when Radius Changer is set to None.
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Fit Mode
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Specifies whether the polygon should be stretched to fit the image:
None
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The polygon will not be stretched.
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Proportional
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The polygon will be stretched as much as possible without distorting it.
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Distort
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The polygon will be stretched as much as possible, even if it is distorted in the process.
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Repeat
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Specifies whether the polygon should be repeated when Size is set to an area greater than 1.
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Radius Changer
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Specifies whether the radius of the polygon should be changed between the various corners. Doing so allows the creation of some interesting shapes:
None
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Regular polygons are created, with all points lying on a circle.
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Star
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Star shapes are created. Stars require at least 8 edges before they look like stars.
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Gear
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Gear shapes are created. Gears require at least 12 edges before they look like gears.
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