Section
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Description
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Noise
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Defines the main noise that the texture is based on.
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Color
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Specifies how the monochrome noise defined in the previous section is colored to create the base texture.
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Modify Colors
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Gives the option to modify the colors of the base texture defined in the previous section in only specific areas, according to a noise.
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Environment
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Use an environment map to realistically light the material.
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Roughen
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Gives certain parts of the texture a rough appearance.
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Elevate
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Elevates or depresses parts of the texture based on the main noise.
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Shine
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Makes the texture shiny.
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Distort
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Uses a noise to distort the texture.
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Fluid
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Optionally adds a layer of fluid above the texture.
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Adjust Color
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Provides an opportunity to apply a final color correction to the entire texture.
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