Property
|
Description
|
Auto Placement
|
Defines whether automatic patch placement is to take place. Deactivate this control if you wish patches to only be placed manually.
|
Patch Switcher
|
If multiple source patches have been defined, this property defines how they are selected between during automatic patch placement.
Random
|
Each time a patch is to be placed in the texture, one of the source patches is selected at random. The likelihood of each patch being chosen is influenced by the Frequency property, found in the Source section.
|
Rows
|
Each row uses a different source patch.
|
Columns
|
Each column uses a different source patch.
|
Staggered
|
Patches are alternated between regularly.
|

From left to right, Random, Rows, Columns, and Staggered are shown.
|
Frequency
|
Controls how many patches will be placed along the width and height of the texture. For most textures you'll want to set this property just high enough so that no gaps appear between any of the patches.
|
Move
|
Moves the patches horizontally and vertically by the specified amounts.
|
Density
|
Gives the probability that each patch will be placed as defined by the other properties. Decreasing Density from its maximum value will cause gaps to appear in the pattern.

|
Slide
|
This property can be used to offset each row. It's effects become more noticeable as the Jitter X and Y properties are reduced.

|
Jitter X and Y
|
These properties will randomize patch positioning.

|
Scale
|
Modifies the sizes of all patches. Positive values increase size.

|
Jitter Scale
|
Randomizes patch size.

|
Angle
|
Rotates all patches. Positive values lead to counterclockwise rotation.

|
Jitter Angle
|
Randomizes patch orientation.

|