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Genetica 2.5 New Feature Summary
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> Genetica 2.5 New Features
This page summarizes the new features introduced in Genetica 2.5,
a free upgrade for all licensed users of Genetica 2.
Page contents:
Effect Maps
Genetica 2.5 will now generate effect maps that can be used in any of
the channels supported by your 3D environment, such as bump, specular,
reflection, luminance, and others. The following image shows one example
of these maps in use.
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Take your creations to the next level of realism with
Genetica's new effect maps. In this example an effect map
has been placed in the luminance channel of the material to
cause specific parts of it to glow in the dark. |
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Just like anything else made in Genetica, the new effect maps are fully
seamless, resolution independent, and will automatically update to match
any edits you make to your materials.
Effect Map Lab Intelligence
The Lab system has been overhauled to automatically generate appropriate
effect maps based on the texture in question. This allows you to produce
specialized grayscale channels in seconds that might otherwise require
hours of work.
Lab nodes that will now automatically create effect maps are the Cut &
Tile Lab, Layer Lab, Substance Lab, Weather Lab, Wood Lab, and the Fiber
Lab (available in the professional edition of Genetica).
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In this example, a Cut & Tile Lab was used to turn a
solid material into floor tiles (center image). The other
images show the various effect maps that were automatically
created by the Cut & Tile Lab as a result of this operation.
These maps will work great as bump maps, specular maps, and
more, applied only to the mortar, only to the tiles, or
both! A mask is also provided that will allow you to select
just the tiles or just the mortar for further editing
elsewhere. Other Lab nodes also create maps appropriate to
the texture in question. |
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As the above image shows, Genetica 2.5's
upgraded Lab system will provide you with a generous number of effect
maps customized for each texture. The following image shows the
true flexibility of this system by illustrating how the effect maps in
the example above can be put to use for a variety of scenes.
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Genetica 2.5's effect map are designed for maximum
flexibility and creativity. In the left image an
effect map was used in the displacement channel for a
bubbly, cobblestone appearance. For the middle version
an effect map in the diffuse channel creates an impression
that dirt has settled in the grooves of the material for a
medieval dungeon look. In the final image effect maps
in specular, bump, and reflection channels create a polished
version fit for a hotel lobby. |
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Effect Map Customization
Beyond the automatic effect map generating capability described above,
Genetica 2.5 adds five new nodes to your arsenal allowing you to
customize the effect maps that are produced for any texture. These nodes
let you create new effect maps, name them, and combine them in various
ways to achieve creative effects. Power users will enjoy generating
customized channel data specific to their textures.
Normal Maps
The professional edition of Genetica 2.5 introduces fully-integrated
normal map generation. Like any of the other effect maps created in
Genetica 2.5, normal maps are automatically seamless and can be
re-rendered at any desired resolution.
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The new normal map functionality available in the Pro
edition of Genetica 2.5 will be a blessing to anyone
working with next-generation real-time environments. |
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Effect-Map-Aware Batch Processor
Genetica Pro's batch processor allows you to automate repetitive tasks
that would otherwise take a long time to complete. With Genetica 2.5
Pro, the batch processor has been upgraded to allow you to design and
execute tasks that may output hundreds of effect maps along with their
corresponding textures. This will be a great timesaver for artists creating
multi-channel texture collections, as well as those who like to quickly
experiment with numerous texture variations.
Color Only Render Mode
By default, Genetica textures have highlights and shadows baked directly
into them. However, if you are using Genetica 2.5's new effect maps to
apply bumps or displacements within your final 3D scene, you may want a
flat-looking version of your texture that doesn't already have
highlights. The new Color Only Render mode automates the process of
creating the flat version of your texture. Color Only Rendering is
completely non-destructive, which means the original version of
your texture is always available to you.
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Rendering the original texture (top left) in Color Only
mode will create a flat version of it without highlights or
shadows (top right). This can then be used in combination
with a displacement or bump map (also created by Genetica)
in your final scene to give your materials a truly
three-dimensional appearance. |
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For users desiring more control over the Color Only versions of their
textures, several nodes have received a new "Skip for Color Only" property
that allows you to customize what aspects of a texture are and are not
included in Color Only Renders.
New Noise Types
Genetica 2.5 provides artists with five new noise types, along with
dozens of options for customizing their appearance.
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Noises are flexible pattern generators that give your
textures character. From left to right and top to bottom, the new
noises are "Lichen," "Rust," "Circuitry,"
"Metallic," and "Melt Noise." |
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In addition, the multi-purpose Cells generator node has received four
new modes: "Circles", "Squares", "Square Bubbles", and "Manhattan."
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The crystalline elevation map to the left is just one of
the many new useful patterns that are made possible by
Cells' four new modes. |
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Floating Views
A new Create Floating View option provides large, automatically-updating
views of any part of your materials. Get high-resolution feedback on the
results of your edits, as you make them. Floating views also allow
artists with dual-monitor setups to make full use of their screen area.
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Floating views not only let you simultaneously view different layers of
your tiling texture (top two images) but also allow you to
see how your material will appear at different camera
distances (bottom two images). All floating views update
automatically as you make changes to the material. |
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Lab Transparency Support
Lab nodes have been upgraded for transparency support. The Cut & Tile
Lab, Layer Lab, and others will now maintain the transparency of their
inputs, empowering a variety of effects, as illustrated below.
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In this example the artist wanted a cracked and peeling
version of a logo that he created in an illustration package, along with an alpha channel so that the
logo could be effortlessly decaled onto various surfaces in
the final environment. Thanks to Genetica 2.5's new Lab
transparency support, creating transparent cracks in the
logo was easy. |
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Embedded Author Info
Artists can now embed contact info and notes into the textures they
make. Freelance artists and texturing studios will love the ability to
include a live link to their on-line portfolios or company websites within
any texture they distribute over the net. (This embedded data is visible
to anyone editing the texture with Genetica, but it does not affect the
final rendered output in any way.)
And More
In addition to everything mentioned above, artists will enjoy numerous
speed and memory optimizations, interface enhancements, and other
improvements!
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