Genetica Tour
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> Node-Based Engine
At the heart of Genetica is a powerful node-based engine. This
means that every step in the process of constructing a texture is laid out
visually in such a way that it can be easily understood and edited.
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Genetica lays out textures in a way that is easy to
understand and edit. |
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The above illustration shows how a
water texture
may appear in the editor. Due to Genetica's flexible node-based system,
any aspect of a texture can be edited in any desired order, significantly
boosting productivity. Since no change to a texture is ever permanent,
costly mistakes are eliminated.
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| Inserting a new node is as easy as dragging it
from the library to its desired location. |
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As shown in the above illustration, replacing the material beneath the
water with a new one can be completed with a simple mouse drag. The rest
of the texture tree will automatically update to reflect any changes made.
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| This is the rendered texture, before and after
the single adjustment. |
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The illustration above shows what the water texture looked like before
and after the adjustment. As you can see, a single quick adjustment is
all that was necessary to convert a water texture that was appropriate for
an outdoor setting into one that was appropriate for a science fiction
setting, like the inside of a nuclear facility.
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